This post gives the reasoning behind some changes made to the test server today. Please forgive the incoming wall of text. :)
One of the most widely discussed topics during the development of Scrolls has been the viability of multi-resource decks. It’s something that’s dear to us, but we haven’t yet found the right balance.
Many solutions have been suggested, tested and discarded. Others have been added to the game - specifically, the memorials and the asymmetric post-memorial ramp scrolls. These have helped, but it’s still true that mono and splash decks are more powerful than multiresource decks. Since multi-resource provides more variety, we’d like to err on the side of them being more powerful, not less.
After a lot of internal discussion and testing of a few solutions, we’ve reached something we believe would make an interesting experiment. It’s in the nature of any such solution that it will seriously affect game balance, and thus needs significant testing.
Today’s patch adds a “Wild” resource to Testing Grounds on the test server. It’s a kind of super-resource that can be used in lieu of any other resource. You gain wild by sacrificing scrolls, just like any other resource. However, the maximum of wild you can get by sacrificing is capped to the lowest value of any other resource in your deck. In other words, if you have 2 Growth and 1 Energy, you can sacrifice for 1 Wild. If you then attempt to cast something costing 3 Growth or 2 Energy, the Wild resource will be used.
This system raises the roof for scroll costs in a secondary color, without bringing it all the way to the monoresource level. Unlike many other systems we’ve tried, it helps “true” multiresource decks at least as much as splash ones, and it doesn’t give any boost to monoresource decks. As an example: Sacrificing for 6 resources (2 Growth, 2 Energy, 2 Wild) lets you play scrolls of both resources costing up to 4. Previously, this value would have been 3.
It’s worth mentioning that we expect imbalances with this approach. Some decks may prove too strong, and scrolls that already work well in multiresource decks may have to be reworked if this works out well enough for other game modes to use it.
That’s it for today. Thanks for reading!
Måns - @MansOlson